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Fluffy Survivors

Compendium

Every fluff, baddie and boss.

The complete field guide to Fluff Meadow: all five heroes, their signature weapons, special evolution paths, collectible weapon masteries, every enemy, elite, boss, stage, pickup, camp upgrade and wave.

12 waves3 bosses at waves 4, 8 and 12Up to 25 regular baddies at once5 weapon slots9 passive upgrade types

Heroes

Five friends. Five very different powers.

Stats are base values before camp upgrades. Resistances reduce or amplify status effects; values below 1x are good, above 1x are weaknesses.

Mochi

The Brave Bunny

A bouncy little bunny with a heart of gold and a backpack full of carrots.

HP
110
Speed
5.2
Damage
1x
Crit
5%
Magnet
1.0x
Unlock
Starter hero

🛡️ Resists sleep (75%) and goo (20%)

Carrot Barrage

12s

Fires a ring of 16 crunchy carrots in every direction.

✨ Evolution path · Lv 5 / 12 / 20 / 30 / 40
  1. 5Carrot Barrage II — 20 bigger carrots and a faster lunch delivery.
  2. 12Carrot Crossfire — 24 carrots fire in a spinning double ring.
  3. 20Golden Harvest — 28 golden carrots plus a knockback shockwave.
  4. 30Carrot Hurricane — 36 carrots in three waves and a bigger blast.
  5. 40Bunny Apocalypse — 48 hyper carrots, a huge golden shockwave and brief invulnerability.

Pip

The Zooming Fox

The fastest fluff in the meadow. Pip never sits still for more than a second.

HP
95
Speed
5.9
Damage
1.05x
Crit
8%
Magnet
1.0x
Unlock
250 coins

🛡️ Resists goo (75%) and ice (20%)

Zoomies

9s

Dashes forward, bonking every baddie in the way for big damage.

✨ Evolution path · Lv 5 / 12 / 20 / 30 / 40
  1. 5Zoomies II — A longer, harder dash with more invulnerability.
  2. 12Turbo Dash — A faster dash that ends in a small shockwave.
  3. 20Fox Fire — A blazing dash that stuns and blasts at the end.
  4. 30Sonic Zoom — A wide sonic dash with a big stun and shockwave.
  5. 40Blink Comet — A comet dash with a huge blast, long stun and long invulnerability.

Luna

The Starry Cat

Luna naps all day and catches falling stars all night. Very sleepy. Very powerful.

HP
90
Speed
5.35
Damage
1x
Crit
15%
Magnet
1.05x
Unlock
500 coins

🛡️ Resists sleep (60%) and ice (30%)

Starfall

14s

Rains 12 shooting stars around you, each one goes BOOM.

✨ Evolution path · Lv 5 / 12 / 20 / 30 / 40
  1. 5Starfall II — 16 stars with a wider splash.
  2. 12Starlight Rain — 20 faster stars across a bigger area.
  3. 20Moonfall — 24 moonlit stars that briefly stun enemies.
  4. 30Galaxy Crash — 30 stars plus a giant central moon crash.
  5. 40Cosmic Catnap — 40 stars and a huge moon crash with a long stun.

Bruno

The Huggy Bear

Bruno gives the best hugs. They are also extremely heavy hugs.

HP
155
Speed
4.6
Damage
1.1x
Crit
5%
Magnet
0.95x
Unlock
800 coins

🛡️ Resists fire (60%) and ice (40%)

Honey Quake

16s

A giant honey shockwave that smooshes enemies and heals you.

✨ Evolution path · Lv 5 / 12 / 20 / 30 / 40
  1. 5Honey Quake II — A wider hug with more damage and healing.
  2. 12Honey Combo — Two honey waves roll out one after the other.
  3. 20Golden Hug — Two waves, a bigger heal and a short shield.
  4. 30Honey Earthquake — Three stunning waves and a one-third heal.
  5. 40Bear Hug Apocalypse — Three huge waves, a long stun, a huge heal and a golden shield.

Puff

The Pocket Dragon

Puff is a very small dragon with a very big rainbow. Handle with care.

HP
105
Speed
5.1
Damage
1.15x
Crit
8%
Magnet
1.1x
Unlock
1,200 coins

🛡️ Immune to fire · weak to ice (1.5x) · resists sleep (10%)

Rainbow Burst

15s

Explodes into 28 rainbow shots. Extremely sparkly. Extremely messy.

✨ Evolution path · Lv 5 / 12 / 20 / 30 / 40
  1. 5Rainbow Burst II — 34 glittering shots with an extra bounce.
  2. 12Prism Spray — A double rainbow ring of 40 shots.
  3. 20Rainbow Nova — Two rings of bigger, brighter stars.
  4. 30Chromatic Storm — Three rainbow rings sweep the meadow.
  5. 40Prismatic Supernova — Three huge rings, a prism shockwave and a short shield.

Signature weapons

Every hero starts with their own signature move.

Signature weapons level automatically at character Lv 3, 7, 11, 16 and 23, then awaken at Lv 28 with a mastery effect. They do not use upgrade slots.

Carrot Comet

Mochi

Mochi's signature carrot, hurled at the nearest baddie.

LvDamageCooldownEffect
1240.85s1 carrot · pierce 1
2310.80s+damage · pierce 2
3400.76s2 carrots · pierce 2
4520.72s2 carrots · pierce 3
5660.68s3 carrots · pierce 3
6840.64s3 heavy carrots · pierce 4

🌟 Lv 28 mastery: Every carrot hit heals 1 HP.

Tail Whip

Pip

Pip's signature spin, sweeping every baddie around him.

LvDamageCooldownEffect
1201.05s360° tail spin · 2.0 radius
2261.00s360° tail spin · 2.35 radius
3340.95s360° tail spin · 2.7 radius
4420.90s360° tail spin · 3.05 radius
5520.85s360° tail spin · 3.4 radius
6640.80s360° tail spin · 3.75 radius

🌟 Lv 28 mastery: Whips slow enemies for 1.5s.

Moon Claw

Luna

Luna's signature claw, slower but the hardest-hitting melee in the meadow.

LvDamageCooldownEffect
1441.10sMelee · 2.2 radius
2581.06sMelee · 2.4 radius
3741.02sMelee · 2.6 radius
4940.98sMelee · 2.9 radius
51180.94sMelee · 3.2 radius
61460.90sMelee · 3.5 radius

🌟 Lv 28 mastery: Claw hits release a moon splash.

Honey Slam

Bruno

Bruno's signature ground hug leaves a honey puddle that slows everything in it.

LvDamageCooldownEffect
1281.40sMelee · 2.6 radius · slow
2361.35sMelee · 2.8 radius · slow
3461.30sMelee · 3.0 radius · slow
4581.25sMelee · 3.2 radius · slow
5721.20sMelee · 3.4 radius · slow
6901.15sMelee · 3.6 radius · long slow

🌟 Lv 28 mastery: Heals 1 HP per enemy hit and slows for longer.

Ember Orb

Puff

Puff's signature fireball lobs onto the ground and explodes into a burning patch.

LvDamageCooldownEffect
1141.60s · speed 71 slow fireball · 1.6 blast · 8 boom
2191.50s · speed 81 fireball · 1.75 blast · 11 boom
3261.40s · speed 9.51 fireball · 1.9 blast · 15 boom
4351.30s · speed 112 fireballs · 2.1 blast · 20 boom
5461.20s · speed 132 fireballs · 2.3 blast · 27 boom
6601.05s · speed 153 fast fireballs · 2.5 blast · 36 boom

🌟 Lv 28 mastery: Explosions stun enemies for 0.6s.

Collectible weapons

Six auto-attacking ways to make a mess.

Collectible weapons appear as level-up choices. Each one gains a special mastery effect at level 5.

Popcorn Pop

Pops the nearest baddie with a buttery little popcorn puff.

LvDamageCooldownEffect
1110.72s1 popcorn
2130.68s2 popcorns
3160.62s2 popcorns · pierce 1
4180.58s3 popcorns · pierce 1
5230.52s4 popcorns · pierce 2

🌟 Lv 5 mastery: Popcorns burst on impact, splashing nearby baddies.

Candy Orbit

Wrapped candies circle you and bonk anything that gets close.

LvDamageCooldownEffect
170.40s tick2 candies · 2.3 radius
290.38s tick3 candies
3120.34s tick3 candies · bigger orbit
4150.30s tick4 candies
5200.26s tick5 candies · super fast

🌟 Lv 5 mastery: Candy hits splash damage into nearby baddies.

Bubble Trouble

Blows big wobbly bubbles that float through the crowd and slow it down.

LvDamageCooldownEffect
1141.90s1 bubble · pierce 3
2181.80s1 bubble · pierce 4
3221.70s2 bubbles · pierce 4
4271.60s2 bubbles · pierce 5
5341.45s3 bubbles · pierce 6

🌟 Lv 5 mastery: Bubbles burst into a slowing splash.

Boomerang Fish

Yeet a fish. It comes back. Fish are very loyal.

LvDamageCooldownEffect
1192.20s1 fish · infinite pierce
2242.05s1 fish · more damage
3291.90s2 fish
4351.80s2 fish · more damage
5441.65s3 fish

🌟 Lv 5 mastery: Every returned fish heals 2 HP.

Zippy Lightning

Calls down giggly lightning bolts on random baddies.

LvDamageCooldownEffect
1222.10s1 bolt · 1.5 radius
2281.95s1 bolt · 1.7 radius
3321.85s2 bolts · 1.8 radius
4391.70s2 bolts · 2.0 radius
5481.55s3 bolts · 2.2 radius

🌟 Lv 5 mastery: Lightning bolts stun their targets.

Rainbow Aura

A warm rainbow bubble surrounds you and tickles everything nearby.

LvDamageCooldownEffect
160.55s tick3.1 radius
280.52s tick3.4 radius
3100.48s tick3.8 radius
4130.44s tick4.2 radius
5170.40s tick4.7 radius

🌟 Lv 5 mastery: Baddies that die inside the aura heal you for 2 HP.

Passives

Cozy little upgrades that stack.

Passives appear alongside weapons when you level up. Each one can be taken multiple times up to its maximum level.

Power Puff

+12% damage per level

Max level 5

Zoom Boots

+8% move speed per level

Max level 5

Big Heart

+22 max HP and heal 22 per level

Max level 5

Sweet Tooth

+30% pickup range per level

Max level 5

Jitterbug

-7% weapon cooldown per level

Max level 5

Lucky Charm

+7% critical chance per level

Max level 5

Cozy Hug

+0.6 HP regeneration per second per level

Max level 5

Fluff Armor

-7% damage taken per level

Max level 3

Second Chance

Revive once with half health

Max level 1

Enemies

Thirteen baddies with very different ideas.

Most baddies chase, weave or shoot. The stage specialists add telegraphed signature moves: rolling, spike novas and ground slams.

Gloomling

Fluff Meadow

Chase

Waddles straight toward you.

HP
17
Spd
2.45
Dmg
8
XP
1

Zippy

Fluff Meadow

Zigzag

Weaves side to side while closing in.

HP
11
Spd
4.1
Dmg
6
XP
1

Chonker

Fluff Meadow

Chase

Slow, round and very hard to ignore.

HP
62
Spd
1.7
Dmg
15
XP
4

Splotch

Bubblegum Valley

Ranged

Keeps its distance and spits goo orbs.

HP
27
Spd
2.25
Dmg
9
XP
3

Flutter

Bubblegum Valley

Zigzag

Flutters in fast, wobbly arcs.

HP
21
Spd
3.5
Dmg
7
XP
2

Pufferpuff

Sunny Shell Beach

Charger

Pulses between a slow drift and a fast charge.

HP
36
Spd
2
Dmg
10
XP
3

Snappy Crab

Sunny Shell Beach

Zigzag

Scuttles sideways and snaps at close range.

HP
44
Spd
2.85
Dmg
11
XP
3

Gumdrop Gloop

Bubblegum Valley

Chase

A big sticky blob that simply will not stop.

HP
78
Spd
1.6
Dmg
14
XP
5

Glow Wisp

Mossy Fernwood

Ranged

Floats at range and fires glowing bolts.

HP
26
Spd
3
Dmg
8
XP
3

Sporecap

Mossy Fernwood

Chase

A mossy mushroom with a very heavy cap.

HP
31
Spd
2.2
Dmg
9
XP
3

Taffy Tumbler

Bubblegum Valley

Roller

Telegraphs, then rolls in a straight line at high speed.

HP
52
Spd
2.4
Dmg
11
XP
3

Spiny Urchin

Sunny Shell Beach

Nova

Stops, winds up, then fires a ring of 7 spikes.

HP
46
Spd
1.9
Dmg
10
XP
3

Bramble Biter

Mossy Fernwood

Slammer

Roots itself, slams the ground and leaves a slowing bramble patch.

HP
66
Spd
2.15
Dmg
13
XP
4

⭐ Elite baddies

One elite appears around halfway through each normal wave. Elites are 1.4x larger, have 3.6x HP, deal 1.35x damage and grant 4x XP. They wear a gold ground ring, always drop coins and can drop a heart or a rare screen-clear bomb. Boss waves do not spawn elites.

Bosses

Three very big problems.

Bosses appear at waves 4, 8 and 12. They keep firing light attacks between roughly one signature special (and one summon) per minute, and boss models are scaled to leave room to see your hero.

Gummy King

The Sticky Sovereign

Wave 41100 HP18 dmg2.1 speed
  • Frequent sticky shots that slow you down.
  • Signature attack (about once per minute): a ring of candy shots plus sticky goo puddles.
  • Summons Zippy, Gumdrop Gloop and Taffy Tumbler minions roughly once per minute.
  • Defeating it clears every remaining minion.

Sir Snooze

The Sleepy Knight

Wave 83200 HP22 dmg1.75 speed
  • Fires pairs of sleep orbs that make you drowsy.
  • Signature attack (about once per minute): blinks far away, then fires a radial status ring.
  • No unavoidable freeze under your feet. Dodge the slow-moving status shots.
  • Summons Flutter, Pufferpuff and Spiny Urchin minions roughly once per minute.

The Grump

The Biggest Grump of All

Wave 127500 HP28 dmg2.15 speed
  • Lunges across the meadow and fires burning ember spreads.
  • Signature attack (about once per minute): a large fire ring plus lingering fire zones.
  • Enrages below 50% HP: faster movement and faster basic attacks.
  • Summons Splotch, Glow Wisp, Sporecap and Bramble Biter minions roughly once per minute.

Stages

Four themed corners of Fluff Meadow.

The stage changes as the adventure progresses, bringing a new palette, ground pattern and set of decorations.

Fluff Meadow

Waves 1–3

The cozy home meadow where every adventure begins.

Palette
Soft greens and warm cream
Scenery
Candy trees, flowers, mushrooms, clouds and balloons.

Bubblegum Valley

Waves 4–6

A sugary valley of giant gumdrops and lollipop groves.

Palette
Dusty pink and lavender
Scenery
Gumdrop mounds, lollipops and candy-coloured trees.

Sunny Shell Beach

Waves 7–9

A calm beach with tide lines, umbrellas and beach balls.

Palette
Warm sand and sea-glass blues
Scenery
Umbrellas, beach balls, shells and a bright shoreline.

Mossy Fernwood

Waves 10–12

A shaded forest clearing full of ferns, pines and brambles.

Palette
Muted sage and forest green
Scenery
Pine trees, mossy rocks, mushrooms and leafy baddies.

Items

What falls out of a popped baddie.

Pickups have bright ground rings and light beams so they are easy to spot. The screen-clear bomb is deliberately rare.

XP Gem

Fills your XP bar. Every level offers three upgrade choices.

Drops from every defeated baddie.

Coin

Spend coins on heroes and permanent Fluff Camp upgrades.

Common baddies (24% base chance) and elites (always).

Heart

Heals 18% of your maximum HP.

Rare normal drop, 35% chance from elites, guaranteed from bosses.

Screen-Clear Bomb

A huge blast that deals 60 damage to every enemy within 22 units.

Elite-only reward, 10% chance. Never drops from normal baddies or bosses.

Fluff Camp

Forever-upgrades for every future run.

Coins carry between adventures. Spend them in the Fluff Camp to make the whole crew stronger.

Sparkle Power

+5% damage in every adventure

Max 5 · from 80 coins

Fluff Bed

+12 starting max HP

Max 5 · from 80 coins

Squeaky Shoes

+4% move speed

Max 5 · from 90 coins

Honey Magnet

+12% pickup range

Max 5 · from 70 coins

Lucky Coin

+10% coins found

Max 5 · from 100 coins

Guardian Angel

Revive once per adventure with half HP

Max 1 · from 900 coins

Status effects

Know your goo, fire, ice and naps.

Status effects come from enemy attacks, hazards and boss specials. Each hero has different resistances.

Goo / Slow

Sticky goo slows movement to roughly half speed.

Mochi and Pip resist goo.

Burn

Fire zones and embers deal damage over time.

Bruno resists fire; Puff is immune.

Freeze

Freezes you in place for a brief moment.

Bruno, Luna and Pip resist ice; Puff is weak to it.

Sleep

Makes movement very slow and drowsy.

Mochi and Luna resist sleep.

Waves

The road through all twelve waves.

Waves last 25–45 seconds. Boss waves are longer, and every normal wave after the first includes a mid-wave elite.

WaveStageBossEliteFeatured baddies
1Meadow——Gloomling
2Meadow—Mid-wave eliteGloomling · Zippy
3Meadow—Mid-wave eliteZippy · Chonker · Sporecap
4BubblegumGummy KingBoss waveGloomling · Gumdrop Gloop · Taffy Tumbler
5Bubblegum—Mid-wave eliteGumdrop Gloop · Splotch · Chonker · Taffy Tumbler
6Bubblegum—Mid-wave eliteGumdrop Gloop · Splotch · Flutter · Taffy Tumbler
7Beach—Mid-wave elitePufferpuff · Snappy Crab · Spiny Urchin
8BeachSir SnoozeBoss wavePufferpuff · Snappy Crab · Flutter · Spiny Urchin
9Beach—Mid-wave elitePufferpuff · Snappy Crab · Splotch · Spiny Urchin
10Forest—Mid-wave eliteSporecap · Glow Wisp · Bramble Biter
11Forest—Mid-wave eliteSporecap · Glow Wisp · Zippy · Pufferpuff · Bramble Biter
12ForestThe GrumpBoss waveSporecap · Glow Wisp · Flutter

Loadout limit

Carry up to 5 weapons. Passive upgrades can stack up to their maximum level.

Enemy cap

At most 25 regular baddies are alive at once, keeping the meadow readable and smooth.

Boss clear

Defeating a boss pops every remaining minion, so the next wave starts fresh.

See it all in motion.

The compendium is best experienced with a hero, a meadow and a very large pile of sparkles.